![]() ![]() They mention the same $652 computer that PC Gamer does, so I'm starting to think that the 8600GT making the game look good isn't a fluke after all. ![]() With Assault being easily my favorite level in Crysis, seeing as it's basically a combination of the intensity of Call of Duty 4 but with the openness of Far Cry, I couldn't be more happy to read this. "The core gameplay is still Veni, Vidi, Vici," Yerli said, referring to the Latin term "I came, I saw, I conquered." ![]() Or you can use speed to zip from one location to another. Use strength to leap atop buildings and hit your enemy from above. You can stealth and hide to restore your health or ambush an opponent. The battlefields are still large and open, and this gives you an incredible number of options when in a fight. Warhead still embraces the series' philosophy of the nanosuit, the high-tech power suit that lets you alter your strategy and tactics on the fly. It's all very loud and frantic, but this isn't an attempt to make a linear-game like Call of Duty. Think of the opening of the Crysis level Assault, but with that amount of energy sustained throughout. VTOL transports are coming in to drop off Marines, the radio is full of chatter, and jet fighters are dropping bombs left and right. The designers gave us a view of one of early levels in the game, Ambush. ![]()
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